- touchstart
- touchmove
- touchend
- touchenter
- touchleave
- touchcancel
if ('ontouchstart' in window) {
/* browser with Touch Events
running on touch-capable device */
}
if (('ontouchstart' in window) ||
(navigator.maxTouchPoints > 0) ||
(navigator.msMaxTouchPoints > 0)) {
/* browser with either Touch Events or Pointer Events (from Microsoft, outdated)
running on touch-capable device */
}
To support both touch-capable device and desktop mouse input, we can listen to both touch event and click event, something like below
blah.addEventListener('touchend', function(e) {
/* prevent delay and simulated mouse events */
e.preventDefault();
someFunction()
});
blah.addEventListener('click', someFunction);
If we need all touch events handling for Mobile web, suggest to check out some open source libraries, like jQuery Mobile, hammerjs, or jQuery-Touch-Events.
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